Blog posts tagged "Design"
Back in 2008 Nick Ellery noticed that the default printer test page used more ink that it really needed to: Bug #298935 (“test print uses far too much ink”). Millions and millions of these pages get printed every year, so any saving in ink will be amplified. In addition, it still had the pre-2010 Ubuntu
First of all, thank you all for your feedback in both the blog post and, most importantly, the survey. Over 2000 surveys were completed, which is amazing. We are really quite overwhelmed with the encouraging feedback received at this stage, so I thought it worth sharing some of the highlights. Quotes It almost spells out
How is Unity designed? How can I contribute to this process? Why did you make thus and such decision? The Unity Design Team is frequently asked these questions, and this article aims to de-mystify our design process and highlight the different ways in which volunteer contributions can help improve the Ubuntu user experience. Before divi
Thank you everyone for all your effort, overall it’s an impressive set from such a short deadline! We’ve been busy listening to all your submissions, it’s been a challenge, but the sound samples have been whittled down to a shortlist (of startup sounds only, for now) that we feel meet the pitch brief (or are close
If you’re as keen as we are that the Ubuntu sound theme is on brand, now is your chance! We are calling for pitches for the Ubuntu sound theme! The brief As Ubuntu expands onto new form factors, with an increasingly definitive visual identity and brand, it is important to ensure that the theme of
Because inspiration can come in many ways… I thought you might enjoy this peculiar installation. The fact that it is situated in a public place, and still attracts people after 5 years, makes it worth while. Some pictures. Some videos. Details about the installation. (via Chris O’Shea)
We first posted a blog back in December about our work on the multi-monitor experience for Ubuntu. Back then we published the first revision of the Multiple Monitors UX Specification, and got some great feedback. We have taken comments, corrections and suggestions on board, and have come up with an updated multi-monitor specification. The
If you’ve ever had to create Ubuntu or Canonical related design materials, chances are you had a look at the Brand Guidelines, which, until now, have only existed in the form of bulky PDFs. Those days are over, as we happily introduce the brand new Ubuntu Brand Guidelines site, where you can read the guidelines
Ubuntu is the world’s most popular open-source operating system for phones, tablets, PCs, and TVs. It is used by more
Warm grey is one of the neutral colours from Ubuntu and Canonical’s colour palette. It has been added to the palette for balance, being a bridge between the vibrant orange and aubergine. The brand guidelines specify that warm grey (hex value: #AEA79F) can be used for: backgrounds, graphics, pictograms, dot patterns, charts and diagrams, a
The HUD replaces traditional menus in applications targeting Unity. Say what you mean, instead of navigating through a tree of options. Initially the HUD is shaped as a fast and smart look-ahead search through menus, but over the next four releases, it will gain more sophisticated kinds of interaction.
As developers all over the world sink their teeth into the new features for the next release of Ubuntu it’s time to get out our cameras, brushes and pencils out and start creating the images that will make up the wallpapers for the next release. 12.04 will be an LTS so the same super high
While we were sprinting in Budapest, we had the opportunity to meet the team responsible for such an interesting and inspiring product. We have in fact been lucky enough, thanks to some interesting connections, to be invited at Prezi’s! Of course this only after a hard day of work! 😉 Prezi is a presentation tool
For the multi-monitor design project, we have been making use of prototypes to develop and test some of the finer interactions of the system. One such crucial element is the reveal of the Launcher, particularly as we are exploring having a Launcher on each display. The motivation for making the Launcher available from any display
With Unity we have been trying to raise the bar innovating in the User Experience with new UI elements, such as Dash and Overlay Scrollbars. But this shouldn’t come at the cost of overlooking less exciting but essential core areas of the OS. Last cycle we started thinking about how to improve System Settings, and in
Over the past few months we have been working on improving the multi-monitor experience in Ubuntu. We took the opportunity at UDS in November to get some feedback on a prototype, which shows how we are planning to develop the multi-monitor experience over the next few cycles: Here is a short video of the prototype